Internships are the perfect opportunity to get your foot in the proverbial door. With an internship at Wargaming Sydney not only do you get the opportunity to learn from some of the best Australia has to offer, you also get to do real work, on real projects (no coffee runs here).



Our full time, paid internship program runs for 4 months and runs twice a year. The Autumn intake runs through March, April, May and ends in June and the Spring intake runs through August, September, October and ends in November.

Undergraduates and Graduates have the opportunity to gain professional experience in the game development industry, working at Sydney’s biggest game development studio.

For many students, the internship becomes the steppingstone to their first job in our industry and is truly an opportunity for students to learn ‘on the job’ in an internship program that is not about getting coffees! Students will learn the skills needed to be driving future innovation in game development. We have a number of programs for the different types of roles you can do in your future in the games industry!

Intern Roles

Junior Software Engineers


As a Software Engineer in games development, you’ll be involved in the creation and production of games across a range of different platforms like PC, Consoles and Mobile. In a large company like ours, we cover a range of programming specialisations like network, engine, graphics, tools and AI programming.

Junior DevOps Engineers


They work closely with our Game Developers and other engineering teams to oversee the code releases. They are involved in deployment and network operations as well as system administration to ensure an environment where the highest quality software is being produced.

Junior Game Designers


Game Designers are integral to producing a new game. They are creatives who love getting stuck in, conceiving prototypes and refining and balancing gameplay, getting to the essence of why a mechanic is fun and memorable.

Junior Technical / Game Artists


Game artists realise the aesthetic experience of the world we want to define for players. They create either 2D or 3D visual elements of a game with skill in areas like modelling, texturing, rigging and animation, problem-solving within real-time environments, agile execution, and considered communication.

Junior Project Managers


As well as overseeing the game’s development, from concept, to pre-production and production itself; you’ll also be responsible for project management from a business and financial perspective.

Applications are currently CLOSED